February 17, 2019
C# Programming - Genesys RPG Character Sheet - Week 7, update 1

Did a lot of interface work, and not a whole lot of coding. I did copy a lot of click event code from the prior version for skills and talents (I copied the skills link click event, and after setting up the skills page, modified it for the talents page). It turns out that there […]

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February 16, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 6

More work on version 3 tonight. Have barely touched code so far, but got my layout completed for skills and templates. Each is set up on a separate tab. The skills list has been consolidated to two columns, leaving a column free on the far right. I've placed a panel there with skill details. the […]

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February 15, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 5

Started a new form as version 3 using buttons instead of NumericUpDown boxes for the skill ranks. I think it looks better aesthetically, and I may go in that direction. Plus, I can change out the plain, green squares with graphics of the correct die type. One of my homework assignments this weekend has me […]

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February 13, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 4

Tonight I got skills completely moved over from the old String array to the Class array. I'm running into some issues now with data snapping back to default load when returning from the skills and talents pages. Without leaving the main screen, nearly everything seems to be working the way it's intended. Still running into […]

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February 12, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 3

Not an exciting update, as there's very little to show off since the last post, but I finally understand Classes well enough and got my classes built out for skills (with pre-populated lists for generic, terrinoth and android) and talents. Transitioning from all of the individual variables to using the class members is going to […]

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February 11, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 2

The Android skin looks much better than the Terrinoth skin, so I've got to do some more tweaking (or maybe rebuild it from scratch), but it's a start. At least it looks better than the default windows stuff. Need to do some minor adjustments to the labels and text boxes (and the textboxes look incredibly […]

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February 11, 2019
C# Programming - Genesys RPG Character Sheet - Week 6, update 1

Spent my early evening re-familiarizing myself with GIMP (image editor). I pulled the background and some of the field graphics off the Android and Terrinoth character sheets. I like the layout on the android sheet better, so I'll use that as my template. I'll have to do some editing of the Terrinoth setup, or build […]

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February 10, 2019
C# Programming - Genesys RPG Character Sheet - Week 5, update 6

I ended up spending way too long trying to implement structures for skills and talents, and trying to read them from a file. I'm not familiar enough with the way arrays work in C# yet, and I'm not quite grasping the binaryread for reading from a file. The examples I looked at had a new […]

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February 8, 2019
C# Programming - Genesys RPG Character Sheet - Week 5, update 6

Very minor update for today. Built out a couple structs (that may still end up being classes) for skills and talents. I would still use an array to populate skills and talents pages, but I'd essentially group each as a single object. That should be cleaner, but I think manually populating the array for skills […]

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February 8, 2019
C# Programming - Genesys RPG Character Sheet - Week 5, update 5

I got past a few roadblocks tonight and got the Talents pages working properly. I added a check box for purchased talents that now updates the XP total on the main form page and a couple boxes to track abilities. Most of the main page is working the way it's intended, but I've discovered that […]

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