" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"] FrancisI should probably add something here. landwarinasia.net
" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"] FrancisI should probably add something here. landwarinasia.net
" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"] FrancisI should probably add something here. landwarinasia.net
" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"] FrancisI should probably add something here. landwarinasia.net
I'm not a fan of GURPS Magic. I didn't like it in 3E, and it wasn't really changed for 4E. In its defense though, it is serviceable, and as a skill-based system, it fits GURPS pretty well. My primary complaint is that each spell is essentially a 1-point purchase, with little incentive to improve that. […]
it's as finished as it's going to be. wanted to do more armor and weather everything (especially the cloth), but just got too late a start. still not too shabby looking. gallery auto-rotated a bunch of my images, and crashed when i tried to fix them. will mess with it tomorrow. edit 11/5: rotated all […]
Do you not know death when you see it? FrancisI should probably add something here. landwarinasia.net
Finger and back pieces done for one gauntlet. This is an elaborate build. Edit 10/26: pieces shaped. And ready to assemble: FrancisI should probably add something here. landwarinasia.net