C# Programming - Genesys RPG Character Sheet - Week 6, update 2

February 11, 2019

The Android skin looks much better than the Terrinoth skin, so I've got to do some more tweaking (or maybe rebuild it from scratch), but it's a start. At least it looks better than the default windows stuff. Need to do some minor adjustments to the labels and text boxes (and the textboxes look incredibly out of place now).

Updated form with Terrinoth character sheet background.

I also updated the species and subspecies dropdowns. It looks like they may be adjusting XP correctly when selecting a different drop down item. I had my formula for resetting XP happening on text box change, but when species was changed, that also fired the event for the sub species being changed.

Learned how to do a few more things in class today with arrays, so I'm looking forward to messing around with that. I currently have a specific array location being referenced when assigning a career skill to a career or species. Using the search function, I should be able to reference them by name. That way if someone edits any of the skills into a new position, it will still mark the correct skill (makes it a lot easier to maintain as well).

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