C# Programming - Genesys RPG Character Sheet - Week 6, update 5

February 15, 2019

Started a new form as version 3 using buttons instead of NumericUpDown boxes for the skill ranks. I think it looks better aesthetically, and I may go in that direction. Plus, I can change out the plain, green squares with graphics of the correct die type. One of my homework assignments this weekend has me programmatically building controls on a form, so I may be able to get that working on this form over the weekend. That would have me changing from using an array for the skills to using a collection (I think). One benefit of that route is that I could get rid of all of the "Custom Skill" links and use just one button or form to add a new custom skill. Then I could have the form re-drawn to show the new custom skill in the correct category. Keeping the list size down could free up space on the form to display a current skill, getting rid of the need for a pop-out window.

I was also thinking about doing a programmatic re-size of the window to display the talent pyramid. If I go that route, I may be able to skip using additional forms altogether.


Form re-built using buttons rather than numeric up downs for tracking skill ranks

No updated executable tonight.

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