C# Programming - Genesys RPG Character Sheet - Week 6, update 6

February 16, 2019

More work on version 3 tonight. Have barely touched code so far, but got my layout completed for skills and templates. Each is set up on a separate tab. The skills list has been consolidated to two columns, leaving a column free on the far right. I've placed a panel there with skill details. the panel defaults to invisible, but becomes visible on the link click event.

Main body with skills tab active.
Skill detail active.

The talent pyramid is also taking shape. My plan for that is to only show accessible talents as visible. Tier 1, talent 1 will be initially visible. Once that is filled in, Tier 1, talent 2 will become visible, followed by both Tier 1, talent 3, and Tier 2, talent 1. The code for that shouldn't be too complex at all.

Main page with talents tab active.

I've added the Classes for CharacterTemplate, SkillsTemplate and TalentsTemplate. This format should be much simpler than the previous version with multiple modal form, and I anticipate work on this version to progress much faster than on version 2. Very minimal functionality, but the executable for the new version is located here.

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