M41A Pulse Rifle | |||||||||||
Malf | Type | Damage | SS | Acc | 1/2 D | Max | Wt | RoF | Shots | ST | Rcl |
Crit (ver) | cr | 9d(2) | 12 | 12 | 550 | 2300 | 12 | 3~/4/16 | 100 | 9 | -1 |
Plus: | exp | 2d-4 | |||||||||
Retracting the Stock: SS 10, Acc 7, ST 11, Rcl –2 |
30mm Integrated Grenade Launcher | |||||||||||
Malf | Type | Damage | SS | Acc | 1/2 D | Max | Wt | RoF | Shots | ST | Rcl |
crit | -special- | 12 | 5 | 200 | 440 | -- | 1 | 4 | 11 | -1 | |
Retracting the Stock: SS 10, Acc 3, ST 13, Rcl –3 |
Sling | .4 lbs | ||
1 full clip | 3.4 lbs | ||
1 grenade | 6 oz | ||
4 grenades | 1.5 lbs | ||
M309 10mm Explosive Tip Caseless | 33/lb | $12.50/50 rounds | |
4x telescopic sight | |||
+2 Acc, 1 lb, $150 | |||
IR Laser Targeting System | |||
X1.5 Acc vs. targets that emit heat, integrates with M10 helmet and gun | |||
-4 SS |
Grenades | Type | Damage | 1/2D | Max | WPS | CPS | Notes |
M40 High Explosive Fragmentation (red cap) | Cr/Exp | 3d/13d [2d] | 200 | 440 | 6.1 oz | 0.75 | Can be used as a hand grenade. 5-second fuse, 13d exp, 2d fragmentation. |
M38 High Explosive Armor Piercing (green cap) | Cr/Exp | 3d+2(5)/13d[2d] | 300 | 640 | 6.4 oz | 1.9 | Can be used as a hand grenade. 5-second fuse, 13d exp, 2d fragmentation. |
M51A Bounding Frag (blue cap) | Cr/Exp | 2d+1/16d[2d] | 200 | 440 | 6.4 oz | 3.75 | After striking a target, the grenade fires a charge that propels it 2 yards into the air, then it explodes, throwing fragments in a 10-yard radius. |
M60 White Phosphorous (white cap) | incendiary | 4d[2d] | 200 | 440 | 6.1 oz | 3 | Causes a 16-yard radius smoke cloud. Has no damage reduction at 1/2D range. It causes 4d damage to all within 3 yards due to intense heat. |
M230 low-velocity plastic slug | cr | 1d(.5) | 77 | 150 | 6 oz | 0.25 | |
M72A1 Starshell | -- | -- | -- | 220 | 6.1 oz | 0.75 | Marked with an “S” on the cap. 45 second duration signal flare with a parachute. |
M108 Canister (flat, black cap, chromed shell) | cr | 1d+2 | 35 | 50 | 6.1 oz | 0.36 | Sprays shot in a 30-degree arc out to max range. Make a roll vs. all targets caught in the area. |
I should probably add something here.
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