Tonight I zoomed in on the area I plan to focus my campaign on and added cities with "old world" names. I generated a few languages with Vulgarlang and named several cities using these languages. I will be updating the map with their modern names, but these will represent their names from a prior age. I purposefully kept the language rules simple, to give the feeling that the cities were named when language was less sophisticated. There's parts on the edges of the map where I figure there would be cities, but I'm treating it with a fog of war (I just haven't added any fog yet, I'll get around to that eventually). My thought is to have the inner sea region relatively safe for naval travel, but for the outer sea to be treacherous.
When I animated my world map on a sphere, I tested it at 30° axial tilt. I'll need to either give a cooler or more distant celestial body, or adjust that tilt. From what I've read, that would make for a pretty significant change in both hot and cold zones that I don't quite want. I like my central desert, but I don't want to have an arid band all around the equator. On the other hand, I do want to have more extreme weather, which would likely result from those extremes. The campaign area is ringed most of the way around with a massive mountain range, so that should help to break up some storms along the inner sea region. I'll keep thinking about it, but I also don't have to have my world orbiting a star the same way Earth does. I may have an actual bound celestial (or infernal) as my "celestial body".
I've gone with an approximate 25,000 mile circumference to keep it close to Earth, and on the campaign map that came out to 64 mile hexes. I've got the elves living in the woods between the two mountain ranges, and the main dwarven city is just southeast from there in the southern mountain range. I've only marked one city for each, but neither is a true capital city. Those may be cities solely for purposes of having a location to trade. I haven't decided what I want Elven and Dwarven government to look like (though given their origins, I expect them to be similar). I may treat most of the cities along the coast as city-states, and have few large countries or empires. The two island forts will be part of the nation (or belong to the city state) of Chyud Echir. All of the desert cities and the fort will belong to one (evil) power. I envision that nation having a strong, undead presence.
I should probably add something here.