GURPS Kirinioth - Ironwood Elf Character Race

May 16, 2020

Ironwood Elf

Racial Cost: 35 points

Elves are forest-dwelling descendants of humans and wood nymphs (Dryads). They are not plants, though they do share several traits, such as requiring sunlight and having some susceptibility to fire. Elves begin with Power 11 and are magically sensitive. Because Elves are physically open to magic, they are also somewhat susceptible to being targeted by magic.

Ironwood Elves are larger and stronger than most other Elves. Determine their height as a human of equivalent strength, then add 2 inches. Weight is 10-20 lbs more than a human of their strength. Many of the elite guards of Elven royalty are selected from the ranks of Ironwood Elves. Unlike most Elves, Ironwood Elves in combat roles are often heavily armored, with a tendency toward heavy melee weapons.

Attribute Modifiers: ST+2 [20], HT+2 [30], AW+1 [10].
Advantages: Damage Resistance 1 (Tough Skin) [3], Magery--Green 1 [11].
Disadvantages: Dependency (Sunlight, Daily)* [-15], Magic Susceptibility 3 [-9], Sense of Duty (Nature) [-15].

Special Elf Traits

*Photosynthetic: You must receive at least 2 hours of sunlight (can be magically produced) every 24 hours or lose 1 HP every hour. If exposed to sunlight, damage is halted, though if not exposed to a full 2 hours, damage immediately resumes when no longer exposed to sunlight. The 2 hours do not have to be uninterrupted, but any exposure of less than 30 minutes does not count toward the 2 hours needed.

Edit 5/15/2021 Updated attribute names and added Magery--Green 1; removed less sleep and ley line collection advantage.

Sharing:

Categories

Subscribe to landwarinasia.net

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Leave a Reply

Recent Posts

    Contact Me: