Racial Cost: 35 points
The Eiweir (pronounced Ay-weer) are the descendants of humans and fire nymphs (Pyrrhads). Eiweir have intense internal temperatures, with skin that feels feverish to the touch. Their hair color varies in temperature, ranging from black to bright yellow, but is also influenced by emotion. As their emotions grow stronger, their hair color brightens, first to red, then to orange and yellow. Eiweir skin can resemble human skin, but some will have skin color resembling ash or coal.
Attribute Modifiers: AG+1 [15]; CR+1 [15]; WP-1 [-10]; PW+1 [10].
Advantages: Damage Resistance 5 (Fire) [15]; Fiery Hair [1]; Flaming Fingers [1]; Temperature Tolerance 10 (comfort range from 45° to (100° + 10 x HT) [10].
Disadvantages: Unnatural Features 2 [-2]; Vulnerability (cold x2) [-20].
Special Eiweir Traits
*Fiery Hair: When your emotions are riled up, your hair burns with a cool flame equivalent to torchlight, eliminating darkness penalties in a two-yard radius. You must make a Will roll to suppress this effect.
*Flaming Fingers: You can emit a candle-sized flame from a finger. This can ignite lanterns, fuses, etc., and does up to 1d-2 burning damage. Reach C. Eiweir may buy Long Flaming Fingers for an additional 2 points. This increases damage to 1d burning.
*Innate Ley Connection: Eiweir are innately connected to magical ley lines. At character creation, they begin with access to red magic (bud). If an Eiweir begins play with Power 12+, they also have a natural connection to gold magic (saersk).
I should probably add something here.