GURPS Kirinioth - Attributes (v2), Magic and Skills

May 12, 2021

While reading some of the forum posts at SJGames.com, I came across a few posts from Kromm on attribute spreads and names that he would use. My spread was already somewhat similar, and I'm pretty happy with it, but I did have a lot of similar looking abbreviations. In the interest of clarity, I've renamed a few. Functionally, they are the same as my original attribute post, though I've removed Magic and Faith points. There is only going to be one type of magic, so there was no need for having two different resources, and I'll be using Threshold Limited Magic from GURPS Thaumatology.

Attributes

  • Body
    • ST--Strength [10/level]
    • AG--Agility [15/level]
    • DX--Dexterity [15/level]
    • HT--Health [15/level]
  • Mind
    • PR--Presence [10/level]
    • CR--Creativity [15/level]
    • LO--Logic [15/level]
    • AW--Awareness [10/level]
  • Spirit
    • PW--Power [10/level]
    • WL--Will [10/level]

Secondary:

  • HP--Hit Points [2/level] = (ST + HT)/2
  • FP--Fatigue Points [2/level] = (HT + WL)/2
  • Ref--Reflexes (Basic Speed) = (DX + AW)/4
  • Mov--Move (Basic Move) = (AG + HT)/4, round down

Damage will use the New Damage Table from T Bone's awesome Games Diner.

Magic Thresholds:

  • Blue--chaos, sea, storms, weather
  • Black--dreams, ice, void
  • Gold--air, sky, sun
  • Brown--earth, enchantment, forges, metal, oaths
  • Silver--change
  • Red--decay, fire, renewal
  • Green--fertility, life, plants, violence, war

Magic will be somewhat inspired by the color-aspected casting of Magic: the Gathering. Each color requires a Color-aspected Magery 0 at 5 points. Each Aspect is a single-college Magery (6 points/level, or 5 points per/level with tattoo) and there is no standard Magery. Each color has its own threshold score which starts equal to the character’s Power attribute plus their number of levels in the color. Each spell will list the amount of mana required to cast it, including a number of color-aspected mana. Additional mana may be pulled from any color’s threshold, but the first number must be met by the correct color. Tally is recovered at a rate of one point every three hours. When casting a spell, the character suffers one fatigue and one damage per tattoo used to power the spell. The character can channel one mana through a tattoo per level in that color per point of fatigue and damage suffered (for example, a caster with a level three tattoo could suffer 3 damage and 3 fatigue to channel nine mana). Each mana channeled is added to the character’s tally for that color. I may come up with some ways to reduce the amount of damage and fatigue burned with casting, but characters will never be able to eliminate it completely, with the exception of characters with a natural connection to magical threads. Each color will have a custom spell list. Once a character has spent X points into a tier's spell list, they will be able to treat that as a tier of Realm Magic. Players may be able to develop these into true spells, but initially this will be a way to improvise spells.

Skills Mapping:

AgilityDexterityHealthCharm
Acrobatics
Brawling
Climbing
Cloak
Holdout
Jumping
Lance
Melee Weapon*
Riding
Shield
Stage Combat
Stealth
Blind Fighting
Boating
Escape
Fast-Draw
Filch
Forced Entry
Innate Attack
Knot-Tying
Leatherworking
Lockpicking
Pickpocket
Ranged Weapon*
Sewing
Sleight of Hand
Throwing
Thrown Weapon*
Body Control
Body Sense
Breath Control
Carousing
Hiking
Lifting
Running
Sex Appeal
Swimming
Acting
Animal Handling
Bartender
Connoisseur
Dancing
Diplomacy
Enthrallment
Fast-Talk
Fortune-Telling
Gambling
Gesture
Interrogation
Leadership
Merchant
Panhandling
Performance
Politics
Propaganda
Public Speaking
Savoire-Faire
Singing
CreativityLogicAwarenessWill
Artist
Camouflage
Cooking
Counterfeiting
Crafting*
Forgery
Hypnotism
Linguistics
Literature
Makeup
Mimicry
Musical Composition
Musical Influence
Musical Instrument
Naturalist
Packing
Poetry
Symbol Drawing
Strategy
Tactics
Teamster
Thaumatology
Ventriloquism
Writing
Administration
Armoury
Boat Captain
Cartography
First Aid
Hidden Lore
History
Intelligence Analysis
Law
Poisons
Prospecting
Psychology
Research
Ritual Magic
Science*
Siege
Smith
Sociology
Soldier
Speed-Reading
Surgery
Teaching
Theology
Veterinary
Area Knowledge
Body Language
Current Affairs
Detect Lies
Diagnosis
Disguise
Esoteric Medicine
Falconry
Fishing
Herb Lore
Lip Reading
Observation
Parry Missile Weapons
Scrounging
Search
Shadowing
Smuggling
Streetwise
Survival
Tracking
Traps
Weather Sense
Autohypnosis
Dreaming
Intimidation
Meditation
Mental Strength
Mind Block
Power Blow
Science Specs (not inclusive):Crafting Specs (not inclusive):
Alchemy
Archaeology
Biology
Economics
Geography
Mathematics
Medicine
Architecture
Carpentry
Jeweler
Masonry

Sharing:

Categories

Subscribe to landwarinasia.net

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Leave a Reply

Recent Posts

    Contact Me: