Magic - The Tapestry of Reality

June 21, 2021

I've been all over the place developing the magic system, so starting from square one:

  1. Reality is analogous to a tapestry
  2. The tapestry is woven from threads of all the different colors of magic
  3. Spell casters manipulate the threads of the tapestry to alter reality and cast spells
  4. If casters manipulate the threads too much, the tapestry attempts to correct itself
  5. The tapestry is not always successful, and sometimes aberrations or anomalies occur
  6. Casters can interrupt other casters' spells by re-weaving threads back into the tapestry

Game Mechanics:

  1. Threshold-Limited Magic
    • Characters have a separate threshold tally for each color of magic
    • Each color has its own calamity table
    • When exceeding thresholds, characters risk taking on traits associated with the god that governs the color of magic used
  2. Spells
    • The amount of energy (potency) that can be channeled into spells is governed by the Power attribute
    • Spells are either individual skills, or are word/realm skills used to determine control

And from that point, I'm stuck. I like the idea of syntactic magic, but it's already a fairly complex system, and individual skills as spells might make things easier on players. More to come.

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