Aspect: Air, Sky, Sun.
Gold magic can manipulate or create air or sunlight; it can be used to temporarily bestow the power of flight; and it can be used to root out void or creatures and objects that came from the void.
Sense saersk: Locate any person or creature that counts the air as its home (birds, air elementals, etc.).
Strengthen saersk: Amplify a light source to replicate sunlight; give a creature a +1 bonus to resist airborne toxins or diseases; improve the flying strength of a creature.
Restore saersk: Purify air of toxins; heal a creature’s wings; purify the presence of void or cause damage to creatures or objects from the void.
Control saersk: Move air as a jet stream; levitate an object or creature by manipulating air pressure; grant flight to anb object or creature (greater effect).
Destroy saersk: Create darkness by destroying light within a defined area; destroy air; prevent a flying creature or object from flying.
Create saersk: Create breathable air; create light (lesser effect) or sunlight (greater effect); create a sunbeam causing direct damage (doing extra damage against creatures or objects either void-touched or originating from the void).
I should probably add something here.
[…] --> Gold (saersk): Sun, Sky, […]
[…] *Innate Ley Connection: Eiweir are innately connected to magical ley lines. At character creation, they begin with access to red magic (bud). If an Eiweir begins play with Power 12+, they also have a natural connection to gold magic (saersk). […]